Neutral monsters
Bandit Assassin
Creature level 3
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 450
- Attack
- 34–39
- Armor
- 2
Kill rewards
Top camp37 gold50.4 XP
Stats & spawn details
- MP
- 125
- Move speed
- 3
- HP regen / second
- 0.5
- MP regen / second
- 0
- Range
- 5
- Base attack interval
- 1.6 s
- Attack type
- Pierce
- Armor type
- Medium
- Magic resistance
- 0%
- Base gold / XP
- 34 / 60
Creature level is used by some ability target limits, separately from upgrade tiers below.
Top camp · Fixed spawn slots: 2 · Respawn: 160 s
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor
Envenomed Weapons
Attacks poison non-heroes for [20]s and heroes for [10]s, dealing [2] damage per sec.
Neutral monsters
Bandit King
Creature level 7
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 3,500
- Attack
- 286–305
- Armor
- 11
Kill rewards
Top camp450 gold159.6 XP
Stats & spawn details
- MP
- 500
- Move speed
- 3.2
- HP regen / second
- 2.5
- MP regen / second
- 1.25
- Range
- 3
- Base attack interval
- 1.8 s
- Attack type
- Chaos
- Armor type
- Heavy
- Magic resistance
- 40%
- Base gold / XP
- 409 / 190
Creature level is used by some ability target limits, separately from upgrade tiers below.
Top camp · Fixed spawn slots: 1 · Respawn: No automatic respawn
Triggers revenge on death · View event timing and counts
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor
Attack Speed +50%
Increases attack speed by [50]%.
Neutral monsters
Bandit Remnant I
Creature level 1
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 1,500
- Attack
- 41–46
- Armor
- 1
Kill rewards
Event monster38 gold25 XP
Stats & spawn details
- MP
- 300
- Move speed
- 3.5
- HP regen / second
- 0.5
- MP regen / second
- 0
- Range
- 1
- Base attack interval
- 1.2 s
- Attack type
- Normal
- Armor type
- Heavy
- Magic resistance
- 45%
- Base gold / XP
- 33 / 25
Creature level is used by some ability target limits, separately from upgrade tiers below.
First revenge wave · View event timing and counts
Neutral monsters
Bandit Remnant II
Creature level 1
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 1,800
- Attack
- 61–66
- Armor
- 3
Kill rewards
Event monster38 gold25 XP
Stats & spawn details
- MP
- 300
- Move speed
- 3.5
- HP regen / second
- 0.5
- MP regen / second
- 0
- Range
- 1
- Base attack interval
- 1 s
- Attack type
- Normal
- Armor type
- Heavy
- Magic resistance
- 45%
- Base gold / XP
- 33 / 25
Creature level is used by some ability target limits, separately from upgrade tiers below.
Second revenge wave · View event timing and counts
Neutral monsters
Bandit Remnant III
Creature level 1
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 2,100
- Attack
- 81–86
- Armor
- 4
Kill rewards
Event monster38 gold25 XP
Stats & spawn details
- MP
- 300
- Move speed
- 3.5
- HP regen / second
- 0.5
- MP regen / second
- 0
- Range
- 1
- Base attack interval
- 0.8 s
- Attack type
- Normal
- Armor type
- Heavy
- Magic resistance
- 45%
- Base gold / XP
- 33 / 25
Creature level is used by some ability target limits, separately from upgrade tiers below.
Final revenge wave: attack Oda · View event timing and counts
Neutral monsters
Bandit Remnant IV
Creature level 1
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 2,100
- Attack
- 81–86
- Armor
- 4
Kill rewards
Event monster38 gold25 XP
Stats & spawn details
- MP
- 300
- Move speed
- 3.5
- HP regen / second
- 0.5
- MP regen / second
- 0
- Range
- 1
- Base attack interval
- 0.8 s
- Attack type
- Normal
- Armor type
- Heavy
- Magic resistance
- 45%
- Base gold / XP
- 33 / 25
Creature level is used by some ability target limits, separately from upgrade tiers below.
Final revenge wave: attack Allied · View event timing and counts
Neutral monsters
Bandit Strategist
Creature level 5
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 1,300
- Attack
- 61–69
- Armor
- 5
Kill rewards
Top camp74 gold96.6 XP
Stats & spawn details
- MP
- 525
- Move speed
- 3
- HP regen / second
- 1
- MP regen / second
- 1.25
- Range
- 5
- Base attack interval
- 1.8 s
- Attack type
- Chaos
- Armor type
- Heavy
- Magic resistance
- 0%
- Base gold / XP
- 67 / 115
Creature level is used by some ability target limits, separately from upgrade tiers below.
Top camp · Fixed spawn slots: 1 · Respawn: 160 s
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor
Polymorph
Turns a targeted enemy non-hero unit into a sheep for [25]s.
Neutral monsters
Bandit
Creature level 1
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 255
- Attack
- 21–22
- Armor
- 1
Kill rewards
Top camp20 gold21 XP
Stats & spawn details
- MP
- 75
- Move speed
- 2.7
- HP regen / second
- 0.5
- MP regen / second
- 0
- Range
- 1
- Base attack interval
- 1.35 s
- Attack type
- Normal
- Armor type
- Heavy
- Magic resistance
- 0%
- Base gold / XP
- 18 / 25
Creature level is used by some ability target limits, separately from upgrade tiers below.
Top camp · Fixed spawn slots: 13 · Respawn: 255 s
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor
Neutral monsters
Barbarian
Creature level 3
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 1,450
- Attack
- 76–83
- Armor
- 4
Kill rewards
Top camp64 gold50.4 XP
Stats & spawn details
- MP
- 350
- Move speed
- 3
- HP regen / second
- 0.5
- MP regen / second
- 0
- Range
- 5
- Base attack interval
- 1.35 s
- Attack type
- Pierce
- Armor type
- Heavy
- Magic resistance
- 0%
- Base gold / XP
- 58 / 60
Creature level is used by some ability target limits, separately from upgrade tiers below.
Top camp · Fixed spawn slots: 1 · Respawn: 160 s
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor
Neutral monsters
Bear
Creature level 4
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 1,200
- Attack
- 73–80
- Armor
- 8
Kill rewards
Bottom camp96 gold91.8 XP
Stats & spawn details
- MP
- 400
- Move speed
- 3
- HP regen / second
- 1
- MP regen / second
- 1
- Range
- 1.28
- Base attack interval
- 1.2 s
- Attack type
- Chaos
- Armor type
- Heavy
- Magic resistance
- 0%
- Base gold / XP
- 74 / 85
Creature level is used by some ability target limits, separately from upgrade tiers below.
Bottom camp · Fixed spawn slots: 1 · Respawn: 144 s
Sleeps at night while idle at its guard position; damage or dawn wakes it.
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor
Neutral monsters
Brigand
Creature level 2
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 300
- Attack
- 26–29
- Armor
- 1
Kill rewards
Bottom camp35 gold43.2 XP
Top camp30 gold33.6 XP
Stats & spawn details
- MP
- 100
- Move speed
- 2.7
- HP regen / second
- 0.5
- MP regen / second
- 0
- Range
- 5
- Base attack interval
- 1.6 s
- Attack type
- Pierce
- Armor type
- Heavy
- Magic resistance
- 0%
- Base gold / XP
- 27 / 40
Creature level is used by some ability target limits, separately from upgrade tiers below.
Bottom camp · Fixed spawn slots: 2 · Respawn: 144 s
Top camp · Fixed spawn slots: 2 · Respawn: 160 s
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor
Neutral monsters
Death Warrior
Creature level 5
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 1,250
- Attack
- 73–79
- Armor
- 7
Kill rewards
Bottom camp99 gold124.2 XP
Stats & spawn details
- MP
- 350
- Move speed
- 3
- HP regen / second
- 1
- MP regen / second
- 0
- Range
- 0.9
- Base attack interval
- 1.3 s
- Attack type
- Normal
- Armor type
- Heavy
- Magic resistance
- 0%
- Base gold / XP
- 76 / 115
Creature level is used by some ability target limits, separately from upgrade tiers below.
Bottom camp · Fixed spawn slots: 2 · Respawn: 288 s
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor
Neutral monsters
Dread Wolf
Creature level 4
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 750
- Attack
- 34–38
- Armor
- 3
Kill rewards
Bottom camp62 gold91.8 XP
Stats & spawn details
- MP
- 400
- Move speed
- 3.5
- HP regen / second
- 0.5
- MP regen / second
- 1
- Range
- 0.9
- Base attack interval
- 1.35 s
- Attack type
- Normal
- Armor type
- Heavy
- Magic resistance
- 0%
- Base gold / XP
- 48 / 85
Creature level is used by some ability target limits, separately from upgrade tiers below.
Bottom camp · Fixed spawn slots: 3 · Respawn: 153 s
Sleeps at night while idle at its guard position; damage or dawn wakes it.
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor
Critical Strike
Basic attacks have a [20]% chance to critically strike for [2]× damage.
Roar
Increases attack damage by [25]% for self and allies within radius [500] for [45]s.
Neutral monsters
Enforcer
Creature level 4
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 500
- Attack
- 48–53
- Armor
- 2
Kill rewards
Top camp53 gold71.4 XP
Stats & spawn details
- MP
- 175
- Move speed
- 2.7
- HP regen / second
- 0.5
- MP regen / second
- 0
- Range
- 1
- Base attack interval
- 1.35 s
- Attack type
- Normal
- Armor type
- Heavy
- Magic resistance
- 0%
- Base gold / XP
- 48 / 85
Creature level is used by some ability target limits, separately from upgrade tiers below.
Top camp · Fixed spawn slots: 3 · Respawn: 160 s
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor
Evasion
[15]% chance to evade attacks.
Neutral monsters
Giant Turtle
Creature level 4
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 1,000
- Attack
- 69–75
- Armor
- 9
Kill rewards
Bottom camp92 gold91.8 XP
Stats & spawn details
- MP
- 365
- Move speed
- 3
- HP regen / second
- 1.2
- MP regen / second
- 0
- Range
- 1.28
- Base attack interval
- 1.35 s
- Attack type
- Normal
- Armor type
- Heavy
- Magic resistance
- 0%
- Base gold / XP
- 71 / 85
Creature level is used by some ability target limits, separately from upgrade tiers below.
Bottom camp · Fixed spawn slots: 2 · Respawn: 144 s
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor
Neutral monsters
Giant Wolf
Creature level 3
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 550
- Attack
- 26–29
- Armor
- 3
Kill rewards
Top camp35 gold50.4 XP
Stats & spawn details
- MP
- 200
- Move speed
- 3.5
- HP regen / second
- 0.5
- MP regen / second
- 0
- Range
- 0.9
- Base attack interval
- 1.35 s
- Attack type
- Normal
- Armor type
- Heavy
- Magic resistance
- 0%
- Base gold / XP
- 32 / 60
Creature level is used by some ability target limits, separately from upgrade tiers below.
Top camp · Fixed spawn slots: 3 · Respawn: 160 s
Sleeps at night while idle at its guard position; damage or dawn wakes it.
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor
Critical Strike
Basic attacks have a [20]% chance to critically strike for [2]× damage.
Neutral monsters
Kabukimono
Creature level 4
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 1,500
- Attack
- 63–68
- Armor
- 5
Kill rewards
Top camp77 gold71.4 XP
Stats & spawn details
- MP
- 500
- Move speed
- 3
- HP regen / second
- 0.5
- MP regen / second
- 1.25
- Range
- 1.28
- Base attack interval
- 1 s
- Attack type
- Chaos
- Armor type
- Heavy
- Magic resistance
- 0%
- Base gold / XP
- 70 / 85
Creature level is used by some ability target limits, separately from upgrade tiers below.
Top camp · Fixed spawn slots: 1 · Respawn: 162 s
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor
Self Repair
Restores [400] health over [12]s.
Neutral monsters
Kokujin Uprising
Creature level 1
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 2,250
- Attack
- 91–96
- Armor
- 6
Kill rewards
Event monster49 gold25 XP
Stats & spawn details
- MP
- 300
- Move speed
- 3.65
- HP regen / second
- 0.5
- MP regen / second
- 0
- Range
- 1
- Base attack interval
- 0.8 s
- Attack type
- Normal
- Armor type
- Heavy
- Magic resistance
- 45%
- Base gold / XP
- 43 / 25
Creature level is used by some ability target limits, separately from upgrade tiers below.
Kokujin uprising · View event timing and counts
Neutral monsters
Genin
Creature level 3
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 700
- Attack
- 46–55
- Armor
- 6
Kill rewards
Bottom camp78 gold55.2 XP
Stats & spawn details
- MP
- 300
- Move speed
- 3
- HP regen / second
- 0.5
- MP regen / second
- 1
- Range
- 1.1
- Base attack interval
- 1.3 s
- Attack type
- Normal
- Armor type
- Heavy
- Magic resistance
- 20%
- Base gold / XP
- 60 / 60
Creature level is used by some ability target limits, separately from upgrade tiers below.
Bottom camp · Fixed spawn slots: 5 · Respawn: No automatic respawn
Wind Walk
Grants invisibility and [+15]% move speed for [35]s. Attacking breaks invisibility and the first hit deals [45] bonus damage.
Neutral monsters
Chunin
Creature level 4
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 900
- Attack
- 56–65
- Armor
- 8
Kill rewards
Bottom camp104 gold78.2 XP
Stats & spawn details
- MP
- 400
- Move speed
- 3.1
- HP regen / second
- 0.5
- MP regen / second
- 1
- Range
- 1.15
- Base attack interval
- 1.2 s
- Attack type
- Normal
- Armor type
- Medium
- Magic resistance
- 20%
- Base gold / XP
- 80 / 85
Creature level is used by some ability target limits, separately from upgrade tiers below.
Bottom camp · Fixed spawn slots: 1 · Respawn: No automatic respawn
Wind Walk
Grants invisibility and [+35]% move speed for [35]s. Attacking breaks invisibility and the first hit deals [85] bonus damage.
Neutral monsters
Nobushi
Creature level 6
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 1,320
- Attack
- 101–107
- Armor
- 15
Kill rewards
Top camp95 gold126 XP
Stats & spawn details
- MP
- 460
- Move speed
- 3
- HP regen / second
- 1.2
- MP regen / second
- 0
- Range
- 2
- Base attack interval
- 1.1 s
- Attack type
- Normal
- Armor type
- Heavy
- Magic resistance
- 0%
- Base gold / XP
- 86 / 150
Creature level is used by some ability target limits, separately from upgrade tiers below.
Top camp · Fixed spawn slots: 1 · Respawn: 175 s
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor
Neutral monsters
Peasant Uprising
Creature level 1
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 1,850
- Attack
- 71–76
- Armor
- 3
Kill rewards
Event monster31 gold25 XP
Stats & spawn details
- MP
- 300
- Move speed
- 3.65
- HP regen / second
- 0.5
- MP regen / second
- 0
- Range
- 1
- Base attack interval
- 0.8 s
- Attack type
- Normal
- Armor type
- Heavy
- Magic resistance
- 45%
- Base gold / XP
- 27 / 25
Creature level is used by some ability target limits, separately from upgrade tiers below.
Peasant uprising · View event timing and counts
Neutral monsters
Rogue
Creature level 3
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 400
- Attack
- 28–29
- Armor
- 2
Kill rewards
Top camp35 gold50.4 XP
Stats & spawn details
- MP
- 150
- Move speed
- 2.7
- HP regen / second
- 0.5
- MP regen / second
- 0
- Range
- 1
- Base attack interval
- 1.35 s
- Attack type
- Normal
- Armor type
- Heavy
- Magic resistance
- 0%
- Base gold / XP
- 32 / 60
Creature level is used by some ability target limits, separately from upgrade tiers below.
Top camp · Fixed spawn slots: 3 · Respawn: 160 s
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor
Neutral monsters
Ronin
Creature level 6
A hostile neutral; rewards depend on camp region or event rules.
- HP
- 1,320
- Attack
- 86–92
- Armor
- 11
Kill rewards
Bottom camp112 gold162 XP
Stats & spawn details
- MP
- 460
- Move speed
- 3
- HP regen / second
- 1.2
- MP regen / second
- 0
- Range
- 2
- Base attack interval
- 1.1 s
- Attack type
- Chaos
- Armor type
- Heavy
- Magic resistance
- 0%
- Base gold / XP
- 86 / 150
Creature level is used by some ability target limits, separately from upgrade tiers below.
Bottom camp · Fixed spawn slots: 1 · Respawn: 153 s
Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor