BATTLEFIELD ENCYCLOPEDIA

Battlefield

Explore soldiers, guards, neutrals, buildings and summons: stats, gold, experience and respawns.

Neutral camps & events

The catalog includes 24 neutral types and 48 fixed spawn slots on the current battlefield. Each card lists level, abilities, rewards and respawn rules.

Camp rewards & event schedules

Fixed camp respawn timers begin when that occupant dies and vary by monster. Bandit King, Low Ninja and Middle Ninja do not respawn automatically. Event monsters follow their event schedule instead.

Neutrals with upgrade growth gain a tier at 7:00, 18:40 and 32:00; each card lists the gains. Current upgrades apply to living units and later respawns, without changing creature level.

Camp / event reward multipliers
Spawn contextGold multiplierXP multiplier
Top camp× 1.1× 0.84
Bottom respawning camps× 1.3× 1.08
Bottom one-off camps× 1.3× 0.92
Event monster× 1.15× 1

Uprising events

Every 686 seconds (11:26) from match start, one event is selected. Each of the five outcomes below has a 20% chance. Surviving units from earlier events remain.

Uprising events
OutcomeChanceSpawned units
Kokujin uprising20%Kokujin Uprising × 24
Peasant uprising20%Peasant Uprising × 31
Peasant uprising suppressed20%No units spawned
Kokujin uprising suppressed20%No units spawned
Peace20%No units spawned

Bandit King revenge

Killing the original Bandit King starts a one-time revenge sequence. Every delay below is measured from the King’s death, not from the previous wave. The first two waves guard camps; the final wave attacks both headquarters.

Bandit King revenge
After the King diesSpawned unitsDestination
First revenge wave · 5:25 (325 s)Bandit Remnant I × 21Guard camps
Second revenge wave · 9:35 (575 s)Bandit Remnant II × 21Guard camps
Final revenge wave · 16:15 (975 s)Bandit Remnant IV × 21Attack Allied headquarters
Final revenge wave · 16:15 (975 s)Bandit Remnant III × 21Attack Oda headquarters

Stats are initial values before upgrades, equipment or active combat effects. Gold is personal last-hit bounty; XP is the pool shared by nearby heroes. Regional rewards are listed separately. Ranges here and the XP radius use battlefield distance; 100 distance in ability descriptions equals 1 battlefield unit. Gold & rewards →

84 entries

Soldiers & elites

10 entries

Soldiers & elites

Archer Elite

Soldiers serving on lanes or as reinforcements. Elite variants have separate stats and bounties.

HP
1,550
Attack
75–81
Armor
7

Kill rewards

Lane / garrison12 gold25 XP
Stats & spawn details
MP
0
Move speed
3.26
HP regen / second
0.25
MP regen / second
0
Range
8.4
Base attack interval
0.9 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
10 / 25

Player-controlled variants use base bounty without the lane multiplier.

Soldiers & elites

Archer

Ranged bow infantry providing backline fire; 1 spawns per lane every 27 seconds.

HP
750
Attack
40–46
Armor
2

Kill rewards

Lane / garrison51 gold60 XP
Stats & spawn details
MP
200
Move speed
2.9
HP regen / second
0.25
MP regen / second
0
Range
5
Base attack interval
1.2 s
Attack type
Pierce
Armor type
Medium
Magic resistance
0%
Base gold / XP
44 / 60

Player-controlled variants use base bounty without the lane multiplier.

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +1 Armor

Soldiers & elites

Arquebusier Elite

Soldiers serving on lanes or as reinforcements. Elite variants have separate stats and bounties.

HP
1,580
Attack
230–238
Armor
7

Kill rewards

Lane / garrison12 gold25 XP
Stats & spawn details
MP
0
Move speed
3.25
HP regen / second
0.25
MP regen / second
0
Range
9.8
Base attack interval
1.5 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
10 / 25

Player-controlled variants use base bounty without the lane multiplier.

Soldiers & elites

Arquebusier

Ranged firearm infantry; 2 spawn per lane every 162.5 seconds.

HP
780
Attack
112–120
Armor
2

Kill rewards

Lane / garrison71 gold60 XP
Stats & spawn details
MP
200
Move speed
2.9
HP regen / second
0.25
MP regen / second
0
Range
6
Base attack interval
1.5 s
Attack type
Pierce
Armor type
Medium
Magic resistance
0%
Base gold / XP
62 / 60

Player-controlled variants use base bounty without the lane multiplier.

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +1 Armor

Soldiers & elites

Ashigaru Captain

Soldiers serving on lanes or as reinforcements. Elite variants have separate stats and bounties.

HP
1,700
Attack
79–80
Armor
8

Kill rewards

Lane / garrison12 gold25 XP
Stats & spawn details
MP
0
Move speed
3.36
HP regen / second
0.25
MP regen / second
0
Range
1.7
Base attack interval
0.85 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
10 / 25

Player-controlled variants use base bounty without the lane multiplier.

Soldiers & elites

Ashigaru

Melee infantry forming the lane frontline; 3 spawn per lane every 27 seconds.

HP
700
Attack
44–45
Armor
3

Kill rewards

Lane / garrison48 gold60 XP
Stats & spawn details
MP
200
Move speed
2.9
HP regen / second
0.25
MP regen / second
0
Range
0.9
Base attack interval
1.1 s
Attack type
Normal
Armor type
Heavy
Magic resistance
0%
Base gold / XP
42 / 60

Player-controlled variants use base bounty without the lane multiplier.

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +1 Armor

Soldiers & elites

Cavalry Elite

Soldiers serving on lanes or as reinforcements. Elite variants have separate stats and bounties.

HP
2,000
Attack
90–98
Armor
10

Kill rewards

Lane / garrison12 gold25 XP
Stats & spawn details
MP
0
Move speed
3.91
HP regen / second
0.25
MP regen / second
0
Range
1.9
Base attack interval
0.8 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
10 / 25

Player-controlled variants use base bounty without the lane multiplier.

Soldiers & elites · Variant 1

Cavalry

Melee mounted reinforcements from the cavalry camp; 2 spawn per lane every 108 seconds.

HP
880
Attack
52–60
Armor
5

Kill rewards

Lane / garrison71 gold60 XP
Stats & spawn details
MP
200
Move speed
3.4
HP regen / second
0.25
MP regen / second
0
Range
1
Base attack interval
1 s
Attack type
Normal
Armor type
Heavy
Magic resistance
0%
Base gold / XP
62 / 60

Player-controlled variants use base bounty without the lane multiplier.

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +1 Armor

Soldiers & elites

Fire Arrow Elite

Soldiers serving on lanes or as reinforcements. Elite variants have separate stats and bounties.

HP
1,550
Attack
92–98
Armor
7

Kill rewards

Lane / garrison12 gold25 XP
Stats & spawn details
MP
0
Move speed
3.26
HP regen / second
0.25
MP regen / second
0
Range
8.4
Base attack interval
0.9 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
10 / 25

Player-controlled variants use base bounty without the lane multiplier.

Soldiers & elites

Jonin

A Jonin hired from the F13.2B Ninja House.

HP
1,100
Attack
66–75
Armor
10

Kill rewards

Standard kill100 gold115 XP
Stats & spawn details
MP
500
Move speed
3.2
HP regen / second
0.5
MP regen / second
1
Range
1.2
Base attack interval
1.1 s
Attack type
Normal
Armor type
Heavy
Magic resistance
20%
Base gold / XP
100 / 115

Wind Walk

Grants invisibility and [+100]% move speed for [35]s. Attacking breaks invisibility and the first hit deals [45] bonus damage.

Garrison guards

10 entries

Garrison guards

Asakura Yoshikage

Creature level 8

A fixed F13.2B commander guard who returns to the original post after pursuit.

HP
4,850
Attack
206–207
Armor
25

Kill rewards

Lane / garrison920 gold235 XP
Stats & spawn details
MP
0
Move speed
3
HP regen / second
15
MP regen / second
0
Range
7
Base attack interval
0.4 s
Attack type
Pierce
Armor type
Hero armor
Magic resistance
0%
Base gold / XP
800 / 235

Spell immune

Creature level is used by some ability target limits, separately from upgrade tiers below.

Attack Speed +50%

Increases attack speed by [50]%.

Critical Strike

Attacks have a [20]% chance to deal [1.1]× damage.

True Sight

Detects enemy invisible units within [1100] range.

Garrison guards

Fukushima Masanori

Creature level 8

A fixed F13.2B commander guard who returns to the original post after pursuit.

HP
4,850
Attack
206–207
Armor
25

Kill rewards

Lane / garrison920 gold235 XP
Stats & spawn details
MP
0
Move speed
3
HP regen / second
15
MP regen / second
0
Range
7
Base attack interval
0.4 s
Attack type
Pierce
Armor type
Hero armor
Magic resistance
0%
Base gold / XP
800 / 235

Spell immune

Creature level is used by some ability target limits, separately from upgrade tiers below.

Attack Speed +50%

Increases attack speed by [50]%.

Critical Strike

Attacks have a [20]% chance to deal [1.1]× damage.

True Sight

Detects enemy invisible units within [1100] range.

Garrison guards

Ikeda Tsuneoki

Creature level 10

A rooted F13.2B headquarters frost archer who defends the assigned post.

HP
3,600
Attack
321–326
Armor
25

Kill rewards

Lane / garrison1,495 gold340 XP
Stats & spawn details
MP
0
Move speed
0.01
HP regen / second
50
MP regen / second
0
Range
9
Base attack interval
0.4 s
Attack type
Chaos
Armor type
Hero armor
Magic resistance
0%
Base gold / XP
1,300 / 340

Spell immune

Creature level is used by some ability target limits, separately from upgrade tiers below.

Frost Attack

Basic attacks reduce the primary target’s attack and move speed by [30]% for [5]s.

True Sight

Detects enemy invisible units within [1100] range.

Garrison guards

Kato Kiyomasa

Creature level 8

A fixed F13.2B commander guard who returns to the original post after pursuit.

HP
4,850
Attack
206–207
Armor
25

Kill rewards

Lane / garrison920 gold235 XP
Stats & spawn details
MP
0
Move speed
3
HP regen / second
15
MP regen / second
0
Range
7
Base attack interval
0.4 s
Attack type
Pierce
Armor type
Hero armor
Magic resistance
0%
Base gold / XP
800 / 235

Spell immune

Creature level is used by some ability target limits, separately from upgrade tiers below.

Attack Speed +50%

Increases attack speed by [50]%.

Critical Strike

Attacks have a [20]% chance to deal [1.1]× damage.

True Sight

Detects enemy invisible units within [1100] range.

Garrison guards

Kosaka Masanobu

Creature level 8

A fixed F13.2B commander guard who returns to the original post after pursuit.

HP
4,850
Attack
206–207
Armor
25

Kill rewards

Lane / garrison920 gold235 XP
Stats & spawn details
MP
0
Move speed
3
HP regen / second
15
MP regen / second
0
Range
7
Base attack interval
0.4 s
Attack type
Pierce
Armor type
Hero armor
Magic resistance
0%
Base gold / XP
800 / 235

Spell immune

Creature level is used by some ability target limits, separately from upgrade tiers below.

Attack Speed +50%

Increases attack speed by [50]%.

Critical Strike

Attacks have a [20]% chance to deal [1.1]× damage.

True Sight

Detects enemy invisible units within [1100] range.

Garrison guards

Naito Masanari

Creature level 8

A fixed F13.2B commander guard who returns to the original post after pursuit.

HP
4,850
Attack
206–207
Armor
25

Kill rewards

Lane / garrison920 gold235 XP
Stats & spawn details
MP
0
Move speed
3
HP regen / second
15
MP regen / second
0
Range
7
Base attack interval
0.4 s
Attack type
Pierce
Armor type
Hero armor
Magic resistance
0%
Base gold / XP
800 / 235

Spell immune

Creature level is used by some ability target limits, separately from upgrade tiers below.

Attack Speed +50%

Increases attack speed by [50]%.

Critical Strike

Attacks have a [20]% chance to deal [1.1]× damage.

True Sight

Detects enemy invisible units within [1100] range.

Garrison guards

Naito Masatoyo

Creature level 8

A fixed F13.2B commander guard who returns to the original post after pursuit.

HP
4,850
Attack
206–207
Armor
25

Kill rewards

Lane / garrison920 gold235 XP
Stats & spawn details
MP
0
Move speed
3
HP regen / second
15
MP regen / second
0
Range
7
Base attack interval
0.4 s
Attack type
Pierce
Armor type
Hero armor
Magic resistance
0%
Base gold / XP
800 / 235

Spell immune

Creature level is used by some ability target limits, separately from upgrade tiers below.

Attack Speed +50%

Increases attack speed by [50]%.

Critical Strike

Attacks have a [20]% chance to deal [1.1]× damage.

True Sight

Detects enemy invisible units within [1100] range.

Garrison guards

Sakuma Nobumori

Creature level 10

A rooted F13.2B headquarters frost archer who defends the assigned post.

HP
3,600
Attack
321–326
Armor
25

Kill rewards

Lane / garrison1,495 gold340 XP
Stats & spawn details
MP
0
Move speed
0.01
HP regen / second
50
MP regen / second
0
Range
9
Base attack interval
0.4 s
Attack type
Chaos
Armor type
Hero armor
Magic resistance
0%
Base gold / XP
1,300 / 340

Spell immune

Creature level is used by some ability target limits, separately from upgrade tiers below.

Frost Attack

Basic attacks reduce the primary target’s attack and move speed by [30]% for [5]s.

True Sight

Detects enemy invisible units within [1100] range.

Garrison guards

Sanada Nobuyuki

Creature level 10

A rooted F13.2B headquarters frost archer who defends the assigned post.

HP
3,600
Attack
321–326
Armor
25

Kill rewards

Lane / garrison1,495 gold340 XP
Stats & spawn details
MP
0
Move speed
0.01
HP regen / second
50
MP regen / second
0
Range
9
Base attack interval
0.4 s
Attack type
Chaos
Armor type
Hero armor
Magic resistance
0%
Base gold / XP
1,300 / 340

Spell immune

Creature level is used by some ability target limits, separately from upgrade tiers below.

Frost Attack

Basic attacks reduce the primary target’s attack and move speed by [30]% for [5]s.

True Sight

Detects enemy invisible units within [1100] range.

Garrison guards

Uesugi Kagekatsu

Creature level 10

A rooted F13.2B headquarters frost archer who defends the assigned post.

HP
3,600
Attack
321–326
Armor
25

Kill rewards

Lane / garrison1,495 gold340 XP
Stats & spawn details
MP
0
Move speed
0.01
HP regen / second
50
MP regen / second
0
Range
9
Base attack interval
0.4 s
Attack type
Chaos
Armor type
Hero armor
Magic resistance
0%
Base gold / XP
1,300 / 340

Spell immune

Creature level is used by some ability target limits, separately from upgrade tiers below.

Frost Attack

Basic attacks reduce the primary target’s attack and move speed by [30]% for [5]s.

True Sight

Detects enemy invisible units within [1100] range.

Neutral monsters

24 entries

Neutral monsters

Bandit Assassin

Creature level 3

A hostile neutral; rewards depend on camp region or event rules.

HP
450
Attack
34–39
Armor
2

Kill rewards

Top camp37 gold50.4 XP
Stats & spawn details
MP
125
Move speed
3
HP regen / second
0.5
MP regen / second
0
Range
5
Base attack interval
1.6 s
Attack type
Pierce
Armor type
Medium
Magic resistance
0%
Base gold / XP
34 / 60

Creature level is used by some ability target limits, separately from upgrade tiers below.

Top camp · Fixed spawn slots: 2 · Respawn: 160 s

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Envenomed Weapons

Attacks poison non-heroes for [20]s and heroes for [10]s, dealing [2] damage per sec.

Neutral monsters

Bandit King

Creature level 7

A hostile neutral; rewards depend on camp region or event rules.

HP
3,500
Attack
286–305
Armor
11

Kill rewards

Top camp450 gold159.6 XP
Stats & spawn details
MP
500
Move speed
3.2
HP regen / second
2.5
MP regen / second
1.25
Range
3
Base attack interval
1.8 s
Attack type
Chaos
Armor type
Heavy
Magic resistance
40%
Base gold / XP
409 / 190

Creature level is used by some ability target limits, separately from upgrade tiers below.

Top camp · Fixed spawn slots: 1 · Respawn: No automatic respawn

Triggers revenge on death · View event timing and counts

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Attack Speed +50%

Increases attack speed by [50]%.

Neutral monsters

Bandit Remnant I

Creature level 1

A hostile neutral; rewards depend on camp region or event rules.

HP
1,500
Attack
41–46
Armor
1

Kill rewards

Event monster38 gold25 XP
Stats & spawn details
MP
300
Move speed
3.5
HP regen / second
0.5
MP regen / second
0
Range
1
Base attack interval
1.2 s
Attack type
Normal
Armor type
Heavy
Magic resistance
45%
Base gold / XP
33 / 25

Creature level is used by some ability target limits, separately from upgrade tiers below.

First revenge wave · View event timing and counts

Neutral monsters

Bandit Remnant II

Creature level 1

A hostile neutral; rewards depend on camp region or event rules.

HP
1,800
Attack
61–66
Armor
3

Kill rewards

Event monster38 gold25 XP
Stats & spawn details
MP
300
Move speed
3.5
HP regen / second
0.5
MP regen / second
0
Range
1
Base attack interval
1 s
Attack type
Normal
Armor type
Heavy
Magic resistance
45%
Base gold / XP
33 / 25

Creature level is used by some ability target limits, separately from upgrade tiers below.

Second revenge wave · View event timing and counts

Neutral monsters

Bandit Remnant III

Creature level 1

A hostile neutral; rewards depend on camp region or event rules.

HP
2,100
Attack
81–86
Armor
4

Kill rewards

Event monster38 gold25 XP
Stats & spawn details
MP
300
Move speed
3.5
HP regen / second
0.5
MP regen / second
0
Range
1
Base attack interval
0.8 s
Attack type
Normal
Armor type
Heavy
Magic resistance
45%
Base gold / XP
33 / 25

Creature level is used by some ability target limits, separately from upgrade tiers below.

Final revenge wave: attack Oda · View event timing and counts

Neutral monsters

Bandit Remnant IV

Creature level 1

A hostile neutral; rewards depend on camp region or event rules.

HP
2,100
Attack
81–86
Armor
4

Kill rewards

Event monster38 gold25 XP
Stats & spawn details
MP
300
Move speed
3.5
HP regen / second
0.5
MP regen / second
0
Range
1
Base attack interval
0.8 s
Attack type
Normal
Armor type
Heavy
Magic resistance
45%
Base gold / XP
33 / 25

Creature level is used by some ability target limits, separately from upgrade tiers below.

Final revenge wave: attack Allied · View event timing and counts

Neutral monsters

Bandit Strategist

Creature level 5

A hostile neutral; rewards depend on camp region or event rules.

HP
1,300
Attack
61–69
Armor
5

Kill rewards

Top camp74 gold96.6 XP
Stats & spawn details
MP
525
Move speed
3
HP regen / second
1
MP regen / second
1.25
Range
5
Base attack interval
1.8 s
Attack type
Chaos
Armor type
Heavy
Magic resistance
0%
Base gold / XP
67 / 115

Creature level is used by some ability target limits, separately from upgrade tiers below.

Top camp · Fixed spawn slots: 1 · Respawn: 160 s

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Polymorph

Turns a targeted enemy non-hero unit into a sheep for [25]s.

Neutral monsters

Bandit

Creature level 1

A hostile neutral; rewards depend on camp region or event rules.

HP
255
Attack
21–22
Armor
1

Kill rewards

Top camp20 gold21 XP
Stats & spawn details
MP
75
Move speed
2.7
HP regen / second
0.5
MP regen / second
0
Range
1
Base attack interval
1.35 s
Attack type
Normal
Armor type
Heavy
Magic resistance
0%
Base gold / XP
18 / 25

Creature level is used by some ability target limits, separately from upgrade tiers below.

Top camp · Fixed spawn slots: 13 · Respawn: 255 s

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Neutral monsters

Barbarian

Creature level 3

A hostile neutral; rewards depend on camp region or event rules.

HP
1,450
Attack
76–83
Armor
4

Kill rewards

Top camp64 gold50.4 XP
Stats & spawn details
MP
350
Move speed
3
HP regen / second
0.5
MP regen / second
0
Range
5
Base attack interval
1.35 s
Attack type
Pierce
Armor type
Heavy
Magic resistance
0%
Base gold / XP
58 / 60

Creature level is used by some ability target limits, separately from upgrade tiers below.

Top camp · Fixed spawn slots: 1 · Respawn: 160 s

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Neutral monsters

Bear

Creature level 4

A hostile neutral; rewards depend on camp region or event rules.

HP
1,200
Attack
73–80
Armor
8

Kill rewards

Bottom camp96 gold91.8 XP
Stats & spawn details
MP
400
Move speed
3
HP regen / second
1
MP regen / second
1
Range
1.28
Base attack interval
1.2 s
Attack type
Chaos
Armor type
Heavy
Magic resistance
0%
Base gold / XP
74 / 85

Creature level is used by some ability target limits, separately from upgrade tiers below.

Bottom camp · Fixed spawn slots: 1 · Respawn: 144 s

Sleeps at night while idle at its guard position; damage or dawn wakes it.

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Neutral monsters

Brigand

Creature level 2

A hostile neutral; rewards depend on camp region or event rules.

HP
300
Attack
26–29
Armor
1

Kill rewards

Bottom camp35 gold43.2 XP
Top camp30 gold33.6 XP
Stats & spawn details
MP
100
Move speed
2.7
HP regen / second
0.5
MP regen / second
0
Range
5
Base attack interval
1.6 s
Attack type
Pierce
Armor type
Heavy
Magic resistance
0%
Base gold / XP
27 / 40

Creature level is used by some ability target limits, separately from upgrade tiers below.

Bottom camp · Fixed spawn slots: 2 · Respawn: 144 s

Top camp · Fixed spawn slots: 2 · Respawn: 160 s

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Neutral monsters

Death Warrior

Creature level 5

A hostile neutral; rewards depend on camp region or event rules.

HP
1,250
Attack
73–79
Armor
7

Kill rewards

Bottom camp99 gold124.2 XP
Stats & spawn details
MP
350
Move speed
3
HP regen / second
1
MP regen / second
0
Range
0.9
Base attack interval
1.3 s
Attack type
Normal
Armor type
Heavy
Magic resistance
0%
Base gold / XP
76 / 115

Creature level is used by some ability target limits, separately from upgrade tiers below.

Bottom camp · Fixed spawn slots: 2 · Respawn: 288 s

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Neutral monsters

Dread Wolf

Creature level 4

A hostile neutral; rewards depend on camp region or event rules.

HP
750
Attack
34–38
Armor
3

Kill rewards

Bottom camp62 gold91.8 XP
Stats & spawn details
MP
400
Move speed
3.5
HP regen / second
0.5
MP regen / second
1
Range
0.9
Base attack interval
1.35 s
Attack type
Normal
Armor type
Heavy
Magic resistance
0%
Base gold / XP
48 / 85

Creature level is used by some ability target limits, separately from upgrade tiers below.

Bottom camp · Fixed spawn slots: 3 · Respawn: 153 s

Sleeps at night while idle at its guard position; damage or dawn wakes it.

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Critical Strike

Basic attacks have a [20]% chance to critically strike for [2]× damage.

Roar

Increases attack damage by [25]% for self and allies within radius [500] for [45]s.

Neutral monsters

Enforcer

Creature level 4

A hostile neutral; rewards depend on camp region or event rules.

HP
500
Attack
48–53
Armor
2

Kill rewards

Top camp53 gold71.4 XP
Stats & spawn details
MP
175
Move speed
2.7
HP regen / second
0.5
MP regen / second
0
Range
1
Base attack interval
1.35 s
Attack type
Normal
Armor type
Heavy
Magic resistance
0%
Base gold / XP
48 / 85

Creature level is used by some ability target limits, separately from upgrade tiers below.

Top camp · Fixed spawn slots: 3 · Respawn: 160 s

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Evasion

[15]% chance to evade attacks.

Neutral monsters

Giant Turtle

Creature level 4

A hostile neutral; rewards depend on camp region or event rules.

HP
1,000
Attack
69–75
Armor
9

Kill rewards

Bottom camp92 gold91.8 XP
Stats & spawn details
MP
365
Move speed
3
HP regen / second
1.2
MP regen / second
0
Range
1.28
Base attack interval
1.35 s
Attack type
Normal
Armor type
Heavy
Magic resistance
0%
Base gold / XP
71 / 85

Creature level is used by some ability target limits, separately from upgrade tiers below.

Bottom camp · Fixed spawn slots: 2 · Respawn: 144 s

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Neutral monsters

Giant Wolf

Creature level 3

A hostile neutral; rewards depend on camp region or event rules.

HP
550
Attack
26–29
Armor
3

Kill rewards

Top camp35 gold50.4 XP
Stats & spawn details
MP
200
Move speed
3.5
HP regen / second
0.5
MP regen / second
0
Range
0.9
Base attack interval
1.35 s
Attack type
Normal
Armor type
Heavy
Magic resistance
0%
Base gold / XP
32 / 60

Creature level is used by some ability target limits, separately from upgrade tiers below.

Top camp · Fixed spawn slots: 3 · Respawn: 160 s

Sleeps at night while idle at its guard position; damage or dawn wakes it.

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Critical Strike

Basic attacks have a [20]% chance to critically strike for [2]× damage.

Neutral monsters

Kabukimono

Creature level 4

A hostile neutral; rewards depend on camp region or event rules.

HP
1,500
Attack
63–68
Armor
5

Kill rewards

Top camp77 gold71.4 XP
Stats & spawn details
MP
500
Move speed
3
HP regen / second
0.5
MP regen / second
1.25
Range
1.28
Base attack interval
1 s
Attack type
Chaos
Armor type
Heavy
Magic resistance
0%
Base gold / XP
70 / 85

Creature level is used by some ability target limits, separately from upgrade tiers below.

Top camp · Fixed spawn slots: 1 · Respawn: 162 s

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Self Repair

Restores [400] health over [12]s.

Neutral monsters

Kokujin Uprising

Creature level 1

A hostile neutral; rewards depend on camp region or event rules.

HP
2,250
Attack
91–96
Armor
6

Kill rewards

Event monster49 gold25 XP
Stats & spawn details
MP
300
Move speed
3.65
HP regen / second
0.5
MP regen / second
0
Range
1
Base attack interval
0.8 s
Attack type
Normal
Armor type
Heavy
Magic resistance
45%
Base gold / XP
43 / 25

Creature level is used by some ability target limits, separately from upgrade tiers below.

Kokujin uprising · View event timing and counts

Neutral monsters

Genin

Creature level 3

A hostile neutral; rewards depend on camp region or event rules.

HP
700
Attack
46–55
Armor
6

Kill rewards

Bottom camp78 gold55.2 XP
Stats & spawn details
MP
300
Move speed
3
HP regen / second
0.5
MP regen / second
1
Range
1.1
Base attack interval
1.3 s
Attack type
Normal
Armor type
Heavy
Magic resistance
20%
Base gold / XP
60 / 60

Creature level is used by some ability target limits, separately from upgrade tiers below.

Bottom camp · Fixed spawn slots: 5 · Respawn: No automatic respawn

Wind Walk

Grants invisibility and [+15]% move speed for [35]s. Attacking breaks invisibility and the first hit deals [45] bonus damage.

Neutral monsters

Chunin

Creature level 4

A hostile neutral; rewards depend on camp region or event rules.

HP
900
Attack
56–65
Armor
8

Kill rewards

Bottom camp104 gold78.2 XP
Stats & spawn details
MP
400
Move speed
3.1
HP regen / second
0.5
MP regen / second
1
Range
1.15
Base attack interval
1.2 s
Attack type
Normal
Armor type
Medium
Magic resistance
20%
Base gold / XP
80 / 85

Creature level is used by some ability target limits, separately from upgrade tiers below.

Bottom camp · Fixed spawn slots: 1 · Respawn: No automatic respawn

Wind Walk

Grants invisibility and [+35]% move speed for [35]s. Attacking breaks invisibility and the first hit deals [85] bonus damage.

Neutral monsters

Nobushi

Creature level 6

A hostile neutral; rewards depend on camp region or event rules.

HP
1,320
Attack
101–107
Armor
15

Kill rewards

Top camp95 gold126 XP
Stats & spawn details
MP
460
Move speed
3
HP regen / second
1.2
MP regen / second
0
Range
2
Base attack interval
1.1 s
Attack type
Normal
Armor type
Heavy
Magic resistance
0%
Base gold / XP
86 / 150

Creature level is used by some ability target limits, separately from upgrade tiers below.

Top camp · Fixed spawn slots: 1 · Respawn: 175 s

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Neutral monsters

Peasant Uprising

Creature level 1

A hostile neutral; rewards depend on camp region or event rules.

HP
1,850
Attack
71–76
Armor
3

Kill rewards

Event monster31 gold25 XP
Stats & spawn details
MP
300
Move speed
3.65
HP regen / second
0.5
MP regen / second
0
Range
1
Base attack interval
0.8 s
Attack type
Normal
Armor type
Heavy
Magic resistance
45%
Base gold / XP
27 / 25

Creature level is used by some ability target limits, separately from upgrade tiers below.

Peasant uprising · View event timing and counts

Neutral monsters

Rogue

Creature level 3

A hostile neutral; rewards depend on camp region or event rules.

HP
400
Attack
28–29
Armor
2

Kill rewards

Top camp35 gold50.4 XP
Stats & spawn details
MP
150
Move speed
2.7
HP regen / second
0.5
MP regen / second
0
Range
1
Base attack interval
1.35 s
Attack type
Normal
Armor type
Heavy
Magic resistance
0%
Base gold / XP
32 / 60

Creature level is used by some ability target limits, separately from upgrade tiers below.

Top camp · Fixed spawn slots: 3 · Respawn: 160 s

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Neutral monsters

Ronin

Creature level 6

A hostile neutral; rewards depend on camp region or event rules.

HP
1,320
Attack
86–92
Armor
11

Kill rewards

Bottom camp112 gold162 XP
Stats & spawn details
MP
460
Move speed
3
HP regen / second
1.2
MP regen / second
0
Range
2
Base attack interval
1.1 s
Attack type
Chaos
Armor type
Heavy
Magic resistance
0%
Base gold / XP
86 / 150

Creature level is used by some ability target limits, separately from upgrade tiers below.

Bottom camp · Fixed spawn slots: 1 · Respawn: 153 s

Per upgrade tier (Up to 3 tiers): +120 HP / +14 Attack / +2 Armor

Buildings

17 entries

Buildings

Barracks

Supplies Ashigaru, Archers and Arquebusiers. Destruction stops those lane streams and grants a team reward.

HP
6,500
Attack
0
Armor
14

Kill rewards

Standard kill750 gold0 XP

Team bonus: +400 gold per player

Stats & spawn details
MP
0
Move speed
0
HP regen / second
2.5
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
750 / 0

True Sight

Detects enemy invisible units within [1100] range.

Buildings

Cavalry Camp

Supplies cavalry for its lane. Destruction stops cavalry reinforcements and grants a team reward.

HP
4,800
Attack
0
Armor
14

Kill rewards

Standard kill650 gold0 XP

Team bonus: +400 gold per player

Stats & spawn details
MP
0
Move speed
0
HP regen / second
2
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
650 / 0

True Sight

Detects enemy invisible units within [1100] range.

Buildings

Flag

An attackable flag structure; destruction grants 1 gold and no XP.

HP
300
Attack
5–6
Armor
0

Kill rewards

Standard kill1 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
0
MP regen / second
0
Range
0.9
Base attack interval
2 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
1 / 0

Spell immune

Buildings

Hero Fountain

An invulnerable base fountain that rapidly restores allied heroes and attacks nearby enemies.

HP
9,000
Attack
2,336–2,338
Armor
5

Kill rewards

Standard kill0 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
0
MP regen / second
0
Range
7
Base attack interval
0.3 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
0 / 0

Fountain Restoration Aura

Restores [3]% of max health and mana per sec to nearby allied organic units.

Fountain Water Barrage

Every [0.3]s, launches water at a random visible enemy within [700] range for [2336]–[2338] physical damage.

True Sight

Detects enemy invisible units within [1100] range.

Buildings

Headquarters

The victory objective. Destroy the enemy headquarters to win the match.

HP
10,000
Attack
0
Armor
35

Kill rewards

Standard kill0 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
65
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
0 / 0

True Sight

Detects enemy invisible units within [1100] range.

Buildings

Healing Ward

A destructible healing ward that restores nearby allied organic units’ HP and MP.

HP
250
Attack
0
Armor
5

Kill rewards

Standard kill5 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
0
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
5 / 0

Healing Ward Aura

Restores [1]% of max health and max mana each second to organic units on the same team in radius [500].

Buildings

Guardian Stone Statue

Guardian Stone Statue summoned by Jizo Bodhisattva Woodcarving.

HP
1,500
Attack
0
Armor
5

Kill rewards

Standard kill140 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
0.5
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
140 / 0

Spell immune

Guardian Stone Statue Healing Aura

Restores [1]% max health per sec to units on the same team in radius [500].

Guardian Stone Statue Fireball

Every [0.2]s, attacks [1] random enemy in radius [1000] for [80] spell damage.

Buildings · Variant 1

Killing Stone

A stationary killing stone that can be attacked and fires dark missiles at enemies.

HP
500
Attack
15–16
Armor
2

Kill rewards

Standard kill0 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
0.25
MP regen / second
0
Range
6
Base attack interval
0.8 s
Attack type
Chaos
Armor type
Fortified
Magic resistance
0%
Base gold / XP
0 / 0

Spell immune

Buildings · Variant 2

Killing Stone

A stationary killing stone that can be attacked and fires dark missiles at enemies.

HP
550
Attack
20–21
Armor
3

Kill rewards

Standard kill0 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
0.25
MP regen / second
0
Range
6
Base attack interval
0.8 s
Attack type
Chaos
Armor type
Fortified
Magic resistance
0%
Base gold / XP
0 / 0

Spell immune

Buildings

Hidden Mine

An invisible mine deployed by Momochi Sandayu.

HP
50
Attack
0
Armor
0

Kill rewards

Standard kill0 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
0
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
0 / 0

Spell immune

Buildings

Reinforcements Camp

Temporary healing camp that produces elite cavalry.

HP
3,500
Attack
0
Armor
12

Kill rewards

Standard kill0 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
2
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
0 / 0

Reinforcements Healing Aura

Restores [1]% max health per sec to allied organic units within radius [325]. Identical auras do not stack.

Produce Elite Cavalry

The camp deploys [1] controllable elite cavalry unit.

Buildings

Stone

A temporary blocking stone created by an ability; grants no gold or XP.

HP
300
Attack
0
Armor
4

Kill rewards

Standard kill0 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
0
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
0 / 0

Buildings

Tent

A supply tent that restores nearby allies’ HP and MP. Building upgrades increase its durability.

HP
2,000
Attack
0
Armor
5

Kill rewards

Standard kill150 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
1
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
150 / 0

Tent Healing Aura

Restores [1.5]% of max health and max mana per sec to allied non-building units within radius [325]. Multiple tents stack up to [3]% per sec.

Buildings · Variant 1

Arrow Tower

A ranged defensive arrow tower. Both variants are listed separately; bounty goes to the last-hit player.

HP
3,450
Attack
171–173
Armor
15

Kill rewards

Standard kill450 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
0.3
MP regen / second
0
Range
8
Base attack interval
0.7 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
450 / 0

Buildings · Variant 2

Arrow Tower

A ranged defensive arrow tower. Both variants are listed separately; bounty goes to the last-hit player.

HP
3,450
Attack
171–173
Armor
15

Kill rewards

Standard kill450 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
0.3
MP regen / second
0
Range
8
Base attack interval
0.7 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
450 / 0

Buildings · Variant 1

Wall

A wall that blocks passage. Destroying it opens a route but grants no gold or XP.

HP
3,000
Attack
0
Armor
20

Kill rewards

Standard kill0 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
1
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
0 / 0

Spell immune

Buildings · Variant 2

Wall

A wall that blocks passage. Destroying it opens a route but grants no gold or XP.

HP
2,000
Attack
0
Armor
20

Kill rewards

Standard kill0 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
1
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
0 / 0

Spell immune

Summons & traps

18 entries

Summons & traps

Hinokagutsuchi (Level 1)

Toyotomi Hideyoshi's fire god, with splash attacks, Immolation, Soul Burn and spell immunity.

HP
2,000
Attack
148–169
Armor
10

Kill rewards

Standard kill10 gold25 XP
Stats & spawn details
MP
600
Move speed
3
HP regen / second
1
MP regen / second
1.5
Range
1.28
Base attack interval
0.9 s
Attack type
Chaos
Armor type
Fortified
Magic resistance
0%
Base gold / XP
10 / 25

Spell immune

Soul Burn

Silences an enemy for [7]s, dealing [30] spell damage per sec and reducing attack and move speed by [50]%. Cooldown: [10]s.

Immolation

Deals [25] spell damage per sec to enemy ground organic units in radius [400].

Splash Attack

Basic attacks splash around the primary target: [100]% damage within radius [50], [50]% from [50]–[150], and [25]% from [150]–[250]. Each secondary target takes damage from only its own band.

Summons & traps

Hinokagutsuchi (Level 2)

Toyotomi Hideyoshi's fire god, with splash attacks, Immolation, Soul Burn and spell immunity.

HP
3,000
Attack
178–205
Armor
20

Kill rewards

Standard kill10 gold25 XP
Stats & spawn details
MP
600
Move speed
3
HP regen / second
1.5
MP regen / second
1.5
Range
1.28
Base attack interval
0.7 s
Attack type
Chaos
Armor type
Fortified
Magic resistance
0%
Base gold / XP
10 / 25

Spell immune

Soul Burn

Silences an enemy for [7]s, dealing [40] spell damage per sec and reducing attack and move speed by [55]%. Cooldown: [10]s.

Immolation

Deals [35] spell damage per sec to enemy ground organic units in radius [450].

Splash Attack

Basic attacks splash around the primary target: [100]% damage within radius [50], [50]% from [50]–[150], and [25]% from [150]–[250]. Each secondary target takes damage from only its own band.

Summons & traps

Chimimoryo

A vengeful Chimimoryo that appears after Kashin Koji dies.

HP
1,500
Attack
96–100
Armor
7

Kill rewards

Standard kill1 gold25 XP
Stats & spawn details
MP
260
Move speed
3.5
HP regen / second
1
MP regen / second
0
Range
0.95
Base attack interval
0.85 s
Attack type
Normal
Armor type
Heavy
Magic resistance
0%
Base gold / XP
1 / 25

Summons & traps

Cursed Shadow

An invisible scouting spirit with true sight and spell immunity. Cannot attack; can be damaged by normal attacks.

HP
10
Attack
0
Armor
0

Kill rewards

Standard kill1 gold25 XP
Stats & spawn details
MP
0
Move speed
1.8
HP regen / second
0.5
MP regen / second
0
Range
0
Base attack interval
1.5 s
Attack type
Unspecified
Armor type
Medium
Magic resistance
0%
Base gold / XP
1 / 25

Spell immune

Permanent Invisibility

After an action breaks invisibility, becomes invisible again after [1]s.

True Sight

Detects enemy invisible units within [900] range.

Summons & traps · Variant 2

Cavalry

A unit created by a hero or ability; stats depend on its summoned variant.

HP
2,000
Attack
90–98
Armor
5

Kill rewards

Standard kill5 gold25 XP
Stats & spawn details
MP
200
Move speed
4.25
HP regen / second
0.25
MP regen / second
0
Range
1.05
Base attack interval
0.8 s
Attack type
Normal
Armor type
Heavy
Magic resistance
0%
Base gold / XP
5 / 25

Summons & traps

Nanban War Elephant

Armored war elephant summoned by Nanban Do.

HP
2,200
Attack
201–203
Armor
12

Kill rewards

Standard kill7 gold25 XP
Stats & spawn details
MP
0
Move speed
3.3
HP regen / second
1.5
MP regen / second
0
Range
1
Base attack interval
1.5 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
7 / 25

Cleaving Attack

Basic attacks deal [25]% of the attack damage as physical damage to enemies within [150] range of the primary target.

Hardened Skin

Has a [100]% chance to reduce basic attack damage by [65], with a minimum of [0.01] damage. Applies to both melee and ranged attacks.

Summons & traps

Ninja Hound (Level 1)

A level 1 Ninja Hound summoned by Mochizuki Chiyome.

HP
1,300
Attack
61–62
Armor
3

Kill rewards

Standard kill5 gold25 XP
Stats & spawn details
MP
600
Move speed
3.5
HP regen / second
0.25
MP regen / second
0
Range
1.28
Base attack interval
1.5 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
5 / 25

Attack Speed +130%

Increases attack speed by [140]%.

Rending Attack

Attacks have a [20]% chance to deal [20] bonus damage and stun the enemy for [0.3]s.

Critical Strike

Basic attacks have a [20]% chance to critically strike for [2]× damage plus [30] bonus damage.

Summons & traps

Ninja Hound (Level 2)

A level 2 Ninja Hound summoned by Mochizuki Chiyome.

HP
1,500
Attack
71–72
Armor
5

Kill rewards

Standard kill5 gold25 XP
Stats & spawn details
MP
700
Move speed
3.6
HP regen / second
0.25
MP regen / second
0
Range
1.28
Base attack interval
1.5 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
5 / 25

Attack Speed +150%

Increases attack speed by [160]%.

Rending Attack

Attacks have a [20]% chance to deal [30] additional damage and stun the enemy for [0.4]s.

Critical Strike

Basic attacks have a [20]% chance to critically strike for [2]× damage plus [30] bonus damage.

Summons & traps

Ninja Hound (Level 3)

A level 3 Ninja Hound summoned by Mochizuki Chiyome.

HP
1,700
Attack
81–82
Armor
7

Kill rewards

Standard kill5 gold25 XP
Stats & spawn details
MP
800
Move speed
3.7
HP regen / second
0.25
MP regen / second
0
Range
1.28
Base attack interval
1.5 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
5 / 25

Attack Speed +170%

Increases attack speed by [180]%.

Rending Attack

Attacks have a [20]% chance to deal [40] bonus damage and stun the enemy for [0.5]s.

Critical Strike

Basic attacks have a [20]% chance to critically strike for [2]× damage plus [30] bonus damage.

Summons & traps

Ninja Hound (Level 4)

A level 4 Ninja Hound summoned by Mochizuki Chiyome.

HP
1,900
Attack
91–92
Armor
9

Kill rewards

Standard kill5 gold25 XP
Stats & spawn details
MP
900
Move speed
3.8
HP regen / second
0.25
MP regen / second
0
Range
1.28
Base attack interval
1.5 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
5 / 25

Attack Speed +190%

Increases attack speed by [200]%.

Rending Attack

Attacks have a [20]% chance to deal [50] bonus damage and stun the enemy for [0.6]s.

Permanent Invisibility

After an action breaks invisibility, becomes invisible again after [1]s.

Critical Strike

Basic attacks have a [20]% chance to critically strike for [2]× damage plus [30] bonus damage.

Summons & traps

Stasis Trap

An invisible Stasis Trap deployed by Oichi.

HP
200
Attack
0
Armor
1

Kill rewards

Standard kill0 gold0 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
0
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
0 / 0

Spell immune

Summons & traps

Saika Clan

A Saika arquebusier summoned by Saika Magoichi.

HP
500
Attack
67–73
Armor
1

Kill rewards

Standard kill5 gold25 XP
Stats & spawn details
MP
100
Move speed
3
HP regen / second
0.25
MP regen / second
0
Range
7
Base attack interval
1.4 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
5 / 25

Summons & traps

Gale

An invulnerable tornado that moves through obstacles along the terrain.

HP
500
Attack
0
Armor
0

Kill rewards

Standard kill0 gold25 XP

Invulnerable: no ordinary kill reward can be claimed.

Stats & spawn details
MP
0
Move speed
1.25
HP regen / second
0.5
MP regen / second
0
Range
0
Base attack interval
1.5 s
Attack type
Unspecified
Armor type
Medium
Magic resistance
0%
Base gold / XP
0 / 25

Spell immune

Wind Blades

Deals [75] spell damage every [0.5]s to enemy organic units in radius [300].

Building Damage Aura

Deals [100] spell damage per sec to enemy buildings in radius [300].

Slow Aura

Reduces move speed by [50]% and attack speed by [1000]% for non-building enemies in radius [300].

Summons & traps

Utsusemi Log

A unit created by a hero or ability; stats depend on its summoned variant.

HP
400
Attack
0
Armor
0

Kill rewards

Standard kill15 gold25 XP
Stats & spawn details
MP
0
Move speed
0
HP regen / second
0.25
MP regen / second
0
Range
1.4
Base attack interval
1.35 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
15 / 25

Summons & traps

Water Elemental (Level 1)

A level 1 water elemental summoned by Takenaka Hanbei.

HP
600
Attack
41–45
Armor
2

Kill rewards

Standard kill5 gold25 XP
Stats & spawn details
MP
100
Move speed
2.2
HP regen / second
0.25
MP regen / second
0
Range
3.5
Base attack interval
0.8 s
Attack type
Chaos
Armor type
Heavy
Magic resistance
0%
Base gold / XP
5 / 25

Raging Tide

Basic attacks deal [2]× damage to heroes and non-building units, with no damage bonus against buildings.

Summons & traps

Water Elemental (Level 2)

A level 2 water elemental summoned by Takenaka Hanbei.

HP
700
Attack
62–70
Armor
4

Kill rewards

Standard kill5 gold25 XP
Stats & spawn details
MP
100
Move speed
2.2
HP regen / second
0.25
MP regen / second
0
Range
4
Base attack interval
0.8 s
Attack type
Chaos
Armor type
Heavy
Magic resistance
0%
Base gold / XP
5 / 25

Raging Tide

Basic attacks deal [2]× damage to heroes and non-building units, with no damage bonus against buildings.

Summons & traps

Water Elemental (Level 3)

A level 3 water elemental summoned by Takenaka Hanbei.

HP
800
Attack
82–90
Armor
6

Kill rewards

Standard kill5 gold25 XP
Stats & spawn details
MP
100
Move speed
2.2
HP regen / second
0.25
MP regen / second
0
Range
4.5
Base attack interval
0.8 s
Attack type
Chaos
Armor type
Heavy
Magic resistance
0%
Base gold / XP
5 / 25

Raging Tide

Basic attacks deal [2]× damage to heroes and non-building units, with no damage bonus against buildings.

Summons & traps

Water Elemental (Level 4)

A level 4 water elemental summoned by Takenaka Hanbei.

HP
900
Attack
102–110
Armor
8

Kill rewards

Standard kill5 gold25 XP
Stats & spawn details
MP
100
Move speed
2.2
HP regen / second
0.25
MP regen / second
0
Range
5
Base attack interval
0.8 s
Attack type
Chaos
Armor type
Heavy
Magic resistance
0%
Base gold / XP
5 / 25

Freezing Breath

Basic attacks freeze enemy buildings for [1.5]s on hit.

Raging Tide

Basic attacks deal [2]× damage to heroes and non-building units, with no damage bonus against buildings.

Animals & objects

5 entries

Animals & objects

Barrel

A barrel destroyed by one directly commanded basic attack.

HP
1
Attack
0
Armor
0

Kill rewards

Standard kill0 gold0 XP
Stats & spawn details
MP
0
Move speed
0.1
HP regen / second
0
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
0 / 0

Spell immune

Animals & objects

Packhorse

A packhorse with six inventory slots for carrying, buying, selling and dropping items. Cannot attack.

HP
1,000
Attack
0
Armor
6

Kill rewards

Standard kill5 gold0 XP
Stats & spawn details
MP
0
Move speed
5.22
HP regen / second
10
MP regen / second
0
Range
0
Base attack interval
1.35 s
Attack type
Normal
Armor type
Heavy
Magic resistance
0%
Base gold / XP
5 / 0

Spell immune

Animals & objects

Sheep

The F13.2B sheep unit. It has 100 movement speed and flees when attacked.

HP
15
Attack
0
Armor
0

Kill rewards

Standard kill0 gold0 XP
Stats & spawn details
MP
0
Move speed
1
HP regen / second
0.5
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
0 / 0

Animals & objects

Treasure Box

An attackable ground item.

HP
50
Attack
0
Armor
0

Kill rewards

Standard kill0 gold0 XP
Stats & spawn details
MP
0
Move speed
0.1
HP regen / second
0
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
0 / 0

Spell immune

Animals & objects

Tree

Destructible tree.

HP
50
Attack
0
Armor
0

Kill rewards

Standard kill0 gold0 XP
Stats & spawn details
MP
0
Move speed
0.1
HP regen / second
0
MP regen / second
0
Range
0
Base attack interval
1 s
Attack type
Unspecified
Armor type
Unspecified
Magic resistance
0%
Base gold / XP
0 / 0

Spell immune